CIRCUS GAMES INSTRUCTIONS Events Screen : Move joystick backwards or forwards to select events. You can compete or practice the four major events individually or enter the International Competition, where the judges will assess your performances to go into the prestigious "Hall of Fame". TIGHTROPE The walker must perform a series of tricks on the high wire, including hand stands, cartwheels and flips before mounting the silver unicycle to conclude the performance. To commence a walk, press the fire button then push the joystick forwards whilst at the same time keeping the walker's balance with his pole by moving the joystick right or left. There are two views of the action - one overhead, the other from the side. The overhead view is omitted whilst in the replay or computer play mode. The event is split into two sub-events. 1. The walker must cross the wire performing as many tricks as possible. Each trick must only be performed once to count. Having reached the other side, the walker may return aided by the computer or take a special Bonus Score and walk backwards to the start. 2. The walker mounts the gleaming silver unicycle and with the aid of his balancing pole traverses the wire, again with the option of returning unaided for a Bonus Score. Controls : To perform - A Somersault = Joystick Forward and Fire Button A Handstand = Joystick Left and Fire Button A Cartwheel = Joystick Down and Fire Button A 180 spin = Joystick Right and Fire Button When landing on the wire after performing a trick, press the Fire Button instantly, otherwise a loss of balance will occur and result in a fall to the sawdust below. Scoring : You start with 50 points You gain 10 points for each trick You gain 25 points for crossing on the unicycle 15 Bonus Points for returning unaided to Start Platforms Minus 2 points for losing balance No points for a fall TRICK HORSE RIDING The rider must perform a series of tricks whilst mounted on the horse cantering around the ring. The display at the top of the screen shows the rider's balance. To stay on the horse, keep the arrows in the centre of the display. The display at the bottom of the screen depicts the position of the horse as it circles the ring. Press fire button to start the action. Whilst the rider walks on, hold the fire button down to commence the jump onto the back of the horse. The event is split into two sub-events of competition :- 1. From the saddle position, jump from side to side on the horse, stand on saddle, perform a somersault. 2. Perform a Handstand and a 180 degree spin. Controls : To keep your balance, move the joystick left and right in line with the Balance Display Meter. Joystick Up = To stand Joystick Down = To sit Joystick Down + Fire Button whilst seated = Handstand Joystick Left + Fire Button whilst seated = Jump to Left Joystick Right + Fire Button whilst seated = Jump to Right Joystick Up + Fire Button whilst standing = Somersault Joystick Left + Fire Button whilst standing = Left Spin Joystick Right + Fire Button whilst standing = Right Spin Scoring : You start the event with 50 points. Events 1 & 2 - 15 points for each correct trick performed in correct event. - 10 points if correct trick is performed in wrong sub-event. - Minus 1 point for balancing problems. - No score for falling off the horse. TRAPEZE The action takes place high up above the ring without a safety net. The crowd is captivated by their every action. The flyer has to perform crosses and recrosses across the arena before being joined by another flyer as the catcher. A sequence of tricks, double or triple somersaults and corkscrews have to be carried out under the watchful eye of the judges, for a good score. After the flyer has climbed the ladder to the platform, pressing the fire button releases the trapeze to be caught by the flyer as it passes the platform. Moving the joystick left or right speeds up the flyer, giving him more height. Press the fire button to release the flyer from the trapeze, whilst judging the other trapeze's swing from the display at the bottom of the screen. The event is split into 3 sub-events :- 1. Swing back and forth between the platforms 2. Whilst flying from the trapeze perform a corkscrew and a single somersault. 3. Flying from trapeze perform a double or triple somersault whilst being caught on the other trapeze by a fellow flyer. Controls : Joystick Left - Moves flyer's legs back Joystick Right - Moves flyer's legs forward Fire Button - Release from Trapeze Joystick Right + Fire Button - Perform Somersault Joystick Left + Fire Button - Perform Corkscrew Scoring : You start with 50 points Gain 10 points for - Completing Sub Event 1 Gain 15 points for - Completing Sub Event 2 Gain 15 points for - Completing a Double Somersault Gain 25 points for - Completing a Triple Somersault Lose 6 points for - First fall from trapeze Lose 11 points for - Each additional fall Lose 3 points for - A bad platform landing A flyer can only be credited with either a double or a triple somersault, but not both. TIGER TRAINING A large cage is placed in the centre of the ring - the door opens and in bound three great Bengal tigers. You, as the trainer, have to get all three big cats to perform a series of tricks, jump through a flaming hoop, jump onto a podium and walk through a tube on the obstacle course without being devoured by the magnificent animals. Only human players can compete in Tiger Training, not computer players. Select Mouse 'M' or Joystick 'J'. Pressing fire button opens the door to the tigers and starts the performance. The trainer holds a chair in his left hand to defend himself and calm the tiger if he is put under threat. The chair is operated by left hand mouse button or space bar. In the trainer's right hand is a whip, this is used to move the animals to your selected position. The whip is controlled by right mouse button or joystick fire button. The Tiger Head Cursor is controlled with joystick or mouse movement. This is used to show the direction that the whip is directed. If the Tiger's Head Cursor enlarges, it indicates a direct hit on the animal. This is dangerous and unnecessary, as it will only annoy the big cat and cause a threat or major threat and eventually an attack. Display Meters : At the bottom of the screen are three rectangular Threat Meters, one for each tiger. Half filled meter = Threat Filled meter = Major Threat The 'Threat' can be reduced by correctly using the chair, otherwise an attack will take place. A two minute timer is displayed at the bottom right of the screen. To Gain Maximum Score : To achieve the maximum score, get all three tigers to complete the full obstacle course within two minutes, without incurring any penalty points. Scoring : You start with a 50 points base score Then 10 points for each tiger that completes the obstacle course Minus 1 point for an ineffective whip command Minus 4 points for hitting the tiger with the whip Minus 5 points if a tiger threatens you Minus 10 points if a Major Threat occurs A bonus is awarded if all the tricks are completed within full time Once you have completed the International Competition and your high scores are higher than the present scores in the Hall of Fame, you will be honoured by a rendition of "He's a Very Good Fellow". To save this High Score press fire button on joystick and wait a few moment for saving to be completed to the disk. End.........